Workshops

Ever wanted to learn to produce your own chiptune or brush up on your existing techniques and knowledge? Here’s your chance to learn from some of the world’s best micromusicians and visual artists.

As well as dropping live visuals on the main stage this year, bitrituals will be running a free, hands-on livecoding workshop at SuperByte 2015! It’ll be open to all abilities, and is aimed at anyone who’s interested in learning how to make awesome audio-reactive live visuals powered by nothing but code, beats and bass.

The workshop will take a look at some of the environments and languages used in a live setting, followed by a hands-on crash course in live-coding techniques, and finally a deeper look into how these tools can be used expressively over live music and beyond.

You will need:

  • Any old laptop (windows/OSX/linux) – ideally with a microphone built in.
  • Some coding knowledge might be useful, but is definitely not required.

Joe has been making music with LSDJ under the name Joe Bleeps for the last few years and although it’s a wonderful piece of software, it can be difficult to get to grips with at first!  This workshop is intended to equip you with a basic set of instruments and some simple techniques to help you start putting together your first tunes.  If you’re struggling to get to grips with LSDJ, or if you’ve never used it before, this will be the ideal place to start.

You’ll (ideally) need:

  • A Nintendo Gameboy running LSDJ or;
  • A laptop or system where you can run the LSDJ ROM on an emulator.

You can get LSDJ from the official website here. The ROM will cost you a minimum $5 donation and there are links on this site to get flash cartridges as well as information on getting the ROM onto the hardware.

cTrix talks about the Super Nintendo music tool his democrew Elix are creating. You’ll see a start to finish song build covering sample creation, instrument building, tracking and tune tracking right though to getting the music playing on a stock-SNES from a flash cart. He’ll also explore the SNES audio hardware and it’s limitations vs. possibilities.

As this program is still in the early stages of development, no equipment is necessary for the talk.

So you’ve finished writing the song that’s going to save the world, or at least blow up the dance floor. How can you make your final recording be all it can be? Danimal Cannon will break down some production techniques to bring your flat sounding recordings or even your live shows to life. Why not learn how to give your music the royal treatment?

No equipment is needed for this talk.

This workshop will introduce you to modV, a JavaScript audio visualisation framework written by Sam “2xAA” Wray.

It will cover setting up modV for a live music environment, writing your first module and learning how to live code with modV.

You will need:

  • A laptop running the most up to date version of the web browser Google Chrome, (Windows, OS X or Linux) – ideally with a microphone built in, line-in port or software audio routing (check out modV’s docs for audio routing on Windows and OS X).
  • If you can download modV from http://github.com/2xAA/modV/ before attending the workshop that will save you time, but there will be a USB stick with the software just in case.
  • Some basic coding knowledge will be useful, but isn’t required – Sam will be covering very basic programming too.

Getting Involved

You don’t need to pre-book for workshops – just come along on the day. 

Our 2015 workshops will take place on the Saturday afternoon of SuperByte and will be held at:

Sandbar, 120 Grosvenor Street, Manchester, M1 7HL